Mouse Sensitivity Conversion
Calculator

Inputs

New in-game sensitivity
0.425

Results

New in-game sensitivity
0.425
Effective DPI (eDPI)
680
DPI ratio
2

Gaming results

New in-game sensitivity0.425
Effective DPI (eDPI)680
DPI ratio2

formula-map diagram

New in-game sensitivity
0.425
Effective DPI (eDPI)
680
DPI ratio
2

Game math relationship

Formula

s₂ = s₁ × DPI₁ ÷ DPI₂ (equal eDPI)

= 0.425

Note

This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.

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Frequently asked questions

Why do I need to convert sensitivity between games or between mice with different DPI?+

In-game sensitivity settings are meaningless without knowing the mouse's DPI (dots per inch), since actual cursor or aim movement depends on both numbers multiplied together — switching games or mice without converting can leave your aim feeling completely different.

What is eDPI and why does it matter for conversion?+

Effective DPI (eDPI) is mouse DPI multiplied by in-game sensitivity, giving a single number that represents your true physical-to-in-game movement ratio, which is the correct value to match when converting your feel between games or hardware.

How do I keep the same feel when switching to a mouse with different DPI?+

Calculate your current eDPI, then divide it by the new mouse's DPI to get the in-game sensitivity setting that reproduces the same eDPI, and therefore the same physical distance needed for a given in-game movement.

Why don't games with different fields of view convert 1-to-1 even with matched eDPI?+

Matching eDPI preserves your raw cursor or camera rotation speed, but a wider field of view shows more of the game world per degree of rotation, so the same physical mouse movement can feel like it covers different amounts of visual space between games even at identical eDPI.

Does converting sensitivity also require matching polling rate?+

Polling rate (how often the mouse reports its position) affects input smoothness and latency but not the core sensitivity math — you can convert sensitivity correctly regardless of polling rate, though a very low polling rate can make fine aiming feel less precise independent of the sensitivity value itself.