At Least One Success
Calculator

Inputs

Probability of at least one success
64.151407

Results

Probability of at least one success
64.151407
Probability of no success
35.848592
Expected successes
1

Gaming results

Probability of at least one success64.151407
Probability of no success35.848592
Expected successes1

formula-map diagram

Probability of at least one success
64.151407
Probability of no success
35.848592
Expected successes
1

Game math relationship

Formula

P(≥1) = 1 − (1 − p)^n

= 64.151407759146

Note

This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.

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Frequently asked questions

What does "at least one success" mean in a probability calculation?+

It's the probability that a specific event happens one or more times across multiple independent attempts, as opposed to happening a specific exact number of times.

Why is it easier to calculate via the complement (no successes at all)?+

Directly summing the probabilities of exactly one success, exactly two, and so on gets complicated quickly, but the probability of zero successes across all attempts is a simple product, and subtracting that from 1 gives "at least one" directly.

What's the formula for at-least-one-success probability?+

If p is the probability of success on a single attempt and n is the number of independent attempts, the probability of at least one success is 1 − (1 − p)^n.

Why does the probability approach but never reach 100%?+

Each additional attempt multiplies the "no success" probability by (1 − p) again, which shrinks that term toward zero but never makes it exactly zero for a finite number of tries with p less than 1, so there's always some residual chance of failure.

How many attempts are needed to reach a 50% or 90% chance of success?+

Solve 1 − (1 − p)^n for the target probability by taking logarithms: n = log(1 − target) / log(1 − p); this tells you, for instance, how many loot box openings you'd need for a 90% chance at a low-probability drop.