Crit Expected Damage Blend
Calculator

Inputs

Expected damage per hit
300

Results

Expected damage per hit
300
Critical hit damage
500
Non-critical hit damage
250

Gaming results

Expected damage per hit300
Critical hit damage500
Non-critical hit damage250

formula-map diagram

Expected damage per hit
300
Critical hit damage
500
Non-critical hit damage
250

Game math relationship

Formula

D̄ = hit × [1 + c × bonus]

= 300

Note

This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.

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