Crit Expected Damage Blend
Calculator
Expected damage per hit
300
Results
- Expected damage per hit
- 300
- Critical hit damage
- 500
- Non-critical hit damage
- 250
Gaming results
| Expected damage per hit | 300 |
| Critical hit damage | 500 |
| Non-critical hit damage | 250 |
formula-map diagram
- Expected damage per hit
- 300
- Critical hit damage
- 500
- Non-critical hit damage
- 250
Game math relationship
Formula
D̄ = hit × [1 + c × bonus]= 300
Note
This is a simplified model: it applies the standard probability or game-math formula to the numbers you entered. Real games add pity systems, drop-rate tiers, rounding, server-side variance and balance patches, so treat the result as an estimate rather than a guarantee.